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Putting Media Into Hypermedia
May 1996
Abstract:
Hypermedia is so much more than just hypertext. Learn basic to intermediate ways to integrating graphics, audio, and video into your World-Wide Web site. Many step-by-step techniques for editing, manipulating, and converting digital media for Web use will be covered, with numerous real-time examples and case studies. Topics such as file organization and copyright issues will also be included.
This tutorial is geared for:
- Users who are already familiar with Web basics and HTML
- Content providers who wish to learn more about integrating media into their Web sites
You will learn:
- Copyright basics
- How to organize and archive media
- Digital graphics, audio, and video basics
- How to use software for capturing, conversion, and editing
- What the best and most popular media tools and formats are
Needs:
Many examples of graphics, audio, and video will be shown - a Macintosh will be used to display the tutorial. Required are an overhead projector and a color LCD panel capable of VGA input and at least 640 by 480 resolution. No Internet access is required.
Time:
About four hours.
Handouts:
Preferably the printed presentation materials would be included in the proceedings or by themselves, as the presentation is quite long and covers a good deal of material. Ideally it should be printed with two slides per page, which would amount to 30 double-sided pages. Printing it any smaller or with fewer pages will greatly detract from the presentation.
Outline:
What's covered
- Copyright issues
- Format basics
- Using graphics, audio and video
- With lots of examples
What won't be covered
- HTML issues
- Server topics
- General page layout and site design issues
The growth of content
Information provider issues
Copyright issues
- International copyright
- U.S. copyright
- Recent updates to U.S. copyright law
- Public domain
- Infringement
- Reasonable notice
- Fair use and fair use factors
- Examples and pointers
Taking a multimedia approach
File issues
- Directory structure
- Naming conventions
- Permissions and aliases
Archiving and cataloging
- Contact sheets and thumbnails
- Examples
External viewers
- How they work
- Common MIME types
- Viewers for multiple platforms
- Configuration and setup
- Where to find software
Using graphics
- Popular platforms and tools
- Compressed and uncompressed images
- Compression methods and examples
- Bitmap vs. vector-based images
- Bit depths and screen resolutions
- Browser working areas
Graphics conventions and standards
- What is GIF?
- GIF licensing issues
- About the PNG format
- What is JPEG?
- Examples and when to use JPEG
- What is TIFF and PICT?
- What is XBM?
- Pointers
About color
- Color components
- Color models
- Palettes
Miscellaneous tools, tips, and tricks
- Color allocation
- Color reduction
- Dithering
- Antialiasing
- Smoothing and reduction
- Blends and banding
- Transparent, interlaced, and commented GIFs
- Tools and techniques
Capturing media
- Scanning
- Frame grabbing and digital cameras
- Screen shots
- Filtering and conversion
Low-end considerations
- Considerations for text-only users
- Considerations for low-bandwidth users
- Modem transfer rates
Should I use HTML extensions?
Graphics examples and pointers
Digital audio basics
- Sample rates
- Common sound formats
- AIFF, U-LAW, and others
- Sound samples
- Capturing and conversion
- Pointers
Using video
- Codecs
- What is MPEG?
- How MPEG works
- MPEG encoding tips
- What is QuickTime?
- Compression examples
- Putting video on the Web
- A/V distribution in real time
- Pointers
- Time-lapse and real-time video
- Cheap video solutions
- Pointers
Media design tips